
Infernape LV.X
- Number
- 121
- Rarity
- Rare Holo LV.X
- Generation
- Generation 4 (Sinnoh)
- Era
- Diamond & Pearl era (2007)Sinnoh era, when the card layout was redesigned.
- Card type
- Pokémon
- Subtype
- Level-Up
- HP
- 120
- Energy type
- Fire
- Level
- X
- Evolves from
- Infernape
- Weakness
- Water +30
- Illustrator
- Shizurow
Abilities
Burning Head
Once during your turn (before your attack), you may look at the top 3 cards of your deck, choose 1 of them, and put it into your hand. Discard the other 2 cards. This power can't be used if Infernape is affected by a Special Condition.
Attacks
Flare Up — 150
Cost: Fire, Fire
Search your discard pile for 8 Fire Energy cards, show them to your opponent, and shuffle them into your deck. (This attack does nothing if you don't have 8 Fire Energy cards in your discard pile.)
Card text
Put this card onto your Active Infernape. Infernape LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.
Where to buy
These take you to third-party marketplaces. Pocket Deckers doesn't sell cards and isn't party to any purchase you make there.
Price range
What copies are listed for on third-party marketplaces, in their own currencies. Not a valuation, and not a price on Pocket Deckers.
- Holofoil
- US$44.99 – US$529.68recent sales avg US$138.74
- Cardmarket trend
- €46.73
As of 2026-08-17
Is it real or fake?
Authenticating Diamond & Pearl, Platinum, HeartGold & SoulSilver cards2007–2011 — the layout redesign, plus LEGEND cards that legitimately look wrong.
What changed
The card layout was redesigned in 2007, and the era introduced several formats that look unusual by design — which matters, because "this card looks strange" is not evidence on its own here.
Formats that are meant to look odd
LEGEND cards print a single Pokémon across two separate cards that join together. A LEGEND half looks incomplete because it is. It is not a misprint and it is not a fake.
Pokémon SP (Platinum era) use owner-prefixed names and their own frame treatment.
What to check
The redesigned frames use finer border lines than the Wizards era, so border crispness is informative. Under magnification, the frame edges on a genuine card are clean; reproductions blur or thicken them.
Set symbols in this era are small and detailed. A counterfeit built from a scan of a different set will often carry a symbol that is subtly the wrong shape or in the wrong position.
Still the strongest check
The print rosette under magnification, exactly as in every other era. The frames changed; the printing process did not.
Reviewed August 25, 2026
Sources: PokéWallet — 10 authentication tests you can do at home, Card Chill — Advanced authentication guide, Ungraded — Fake card database
How to tell a real Pokémon card from a fakeNine non-destructive checks, what each one actually proves, and where each one is wrong.
Read this first
No single check proves a card is real. Every test below has a way of being wrong in both directions: genuine cards that fail it, and counterfeits that pass. Treat them as evidence that accumulates, not as a verdict.
If a card is worth enough that being wrong would hurt, send it to a grading service. That is the only answer that comes with a guarantee.
1. The light test — useful, and the most over-trusted
Hold the card against a bright light and look through the short edge. A genuine modern English card has an opaque dark inner layer and blocks most light. A cheap counterfeit glows, often with the print showing through from the other side.
Where it is wrong, in both directions:
- Genuine cards that fail it. Older Japanese cards use thinner stock and can transmit noticeable light. Textured Special Illustration Rares and POP Series cards behave differently too.
- Fakes that pass it. Modern counterfeits are now made with a dark inner layer specifically to defeat this test. Passing the light test tells you a card is not a cheap fake. It does not tell you the card is real.
2. Print pattern under magnification — the strongest single check
Genuine cards are offset-printed in CMYK, so even flat colour resolves under magnification into a regular repeating pattern of tiny cyan, magenta, yellow and black dots — a rosette. A 10× jeweller's loupe is enough to see it; 30× or more is better.
- Genuine: tiny, round, evenly spaced dots in a consistent rosette.
- Inkjet fake: irregular, elongated dots, or a chaotic spray.
- Laser fake: toner clumping with melted-looking edges.
- Scanned fake: blocky pixel edges, or flat solid colour with no dot structure at all.
This is harder to fake than the light test because it is a property of the printing process rather than of the materials.
3. Texture and surface
Run a fingertip over the card. Genuine cards have a subtle, consistent tooth. Many counterfeits are either glossier and slicker than they should be, or unevenly rough. Collectors often rate texture as the check most likely to catch a "super fake" that already passed the light test.
4. The card back
Compare against a card you know is real:
- The blue should be a specific royal blue — not navy, cobalt, or turquoise
- The thin yellow inner border should be crisp and even in width
- The Poké Ball should have clean, sharp black outlines
- The outer white border should be white, not cream or yellowish
False positive to know about: genuine cards from the Wizards of the Coast era are sometimes badly miscut or off-centre. Poor centring is a condition problem, not evidence of forgery. Judge the print quality and the layers, not the alignment.
5. Font and text
Look at the card name, HP, attack names, damage numbers and especially the tiny copyright line. Genuine text is crisp at every size. Counterfeits tend to be slightly too bold or too thin, with inconsistent letter spacing, and the copyright line is often where it breaks down first — it is small enough that a reproduction smudges it.
6. Holo pattern
Tilt a foil card under a single light. A genuine holo shows a repeating geometric pattern with depth that shifts as the angle changes. Counterfeits often look like a flat holographic sticker laid on top, with a rainbow smear that does not move naturally.
Holo patterns are era-specific, so compare against a card from the same set, not just any holo.
7. Energy symbols
These are fixed artwork and forgers routinely get them subtly wrong. Fire has three distinct flame tongues; Water is a clean droplet; Psychic is a starburst with a specific number of points. Check the Weakness and Resistance formatting too — the multiplier notation is consistent on genuine cards.
8. Compare against a verified image
Pull up a high-resolution image of the same card and set, and compare the artwork crop, the set symbol, the card number, and the illustrator credit. Forgeries are frequently made from a scan of a different printing, so the crop or the set symbol is subtly wrong.
9. If it is already graded
Verify the certification number on the grading company's own website and check that the card in the slab matches the photo on file. Counterfeit slabs exist. On a genuine PSA label, holding it up to light lets you partly see through the label; a forged label with an added paper front will not.
The rip test
Tearing a card shows the black inner layer directly. It is also destructive — it destroys the card. Only ever do this to a card you have already concluded is fake.
When to stop guessing
Counterfeits have improved faster than home tests have. CGC has documented fakes deceptive enough to fool experienced collectors. For any card whose value matters to you, professional grading is the answer, and a seller who refuses to let a high-value card be graded before sale has told you something.
Reviewed August 25, 2026
Sources: PSA — Grading Standards, PSA Security — A Buyer's Guide, PSA — Certification Verification, PokéWallet — 10 authentication tests you can do at home, Card Chill — Advanced authentication guide, Detecting the Fakes — The light test, CGC — A uniquely deceptive fake 1st Edition Base Set Charizard
General information compiled from published sources — not professional authentication, grading, or appraisal. No home test proves a card is genuine. For a card whose value matters, use a grading service such as PSA, Beckett, or CGC.
Other printings of this Pokémon (16)
- Infernape #17
- Infernape #5
- Infernape #22
- Infernape #3
- Infernape LV.X #DP10
- Infernape #31
- Infernape E4 #43
- Infernape E4 LV.X #108
- Infernape #23
- Infernape #59
- Infernape #33
- Infernape #173
- Infernape #116
- Infernape #26
- Infernape V #SWSH252
- Infernape #20